Archive for the Tag: ‘Vertical Slice’

Nexus: Status Update Week 11

Heavily prototyping the new power system was the goal for this past week. The producers prototyped a lot of different scenarios to test out the new power system. The goal of all of this prototyping was two-fold. First, we wanted to continue to make sure that the new system was actually fun and playable. From […]

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Nexus: Status Update Week 9

Vertical Slice, GDC, Spring Break, a week of classes, and the flu has all come and gone since my last post. A lot has happened in three and half weeks and I am just now getting around to catching up on the blog. After Vertical Slice I headed off to GDC, which was an amazing […]

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Nexus: Vertical Slice

It is difficult to describe the stress that all teams felt this final week as we all pushed towards Vertical Slice. Most teams pulled all-nighter’s several times in a row working to get in as much as possible. We’ve all worked so hard on our games these past six weeks that it’s tough to see […]

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Nexus: Status Update Week 5

Vertical Slice is rapidly approaching (6 days away) and all five teams are working incredibly hard to make sure their game is ready for next Friday. It is an exceptionally stressful time around FIEA. We have been working on our Capstone games for roughly two months, almost three if you count the time a lot […]

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Nexus: Status Update Week 4

This week was less about reworking our first level and was more about new additions. This week we started working on our second and final Vertical Slice level. We are calling this level, for lack of a better name, the Aztec/Nexus area. This area is where the player will obtain the Nexus and acquire the […]

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Nexus: Status Update Week 2

After our first status update last week on January 18th, the team convened and assessed where we were, how we were doing, and we outlined the goals for not only the next week, but the next month, up to Vertical Slice. We laid out what it was we wanted to have accomplished by the cut […]

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