Archive for the Category: ‘Other’

Game Development Using Funny Cat Pictures

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The 2011 IGDA GDC Scholar Experience

Two months ago, on my way out to dinner, I received a phone call. It was an unrecognized number from California. I thought to myself for a moment and it hit me. It couldn’t be I said to myself. After answering the phone, my assumption had proven true. On the other end of the phone […]

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GDC 2011 Recap: Part 4

This is Part 4 of my GDC recap. If you missed any of the other parts, you can read them by clicking on the links below. Click here to read Part 1. Click here to read Part 2. Click here to read Part 3. Thursday, March 3, 2011 Thursday was sort of a big day […]

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GDC 2011 Recap: Part 3

This is Part 3 of my GDC recap. If you missed Part 1 or 2, you can read them by clicking on the links below. Click here to read Part 1. Click here to read Part 2. Wednesday, March 2, 2011 Wednesday was a mixed day where we had some time in the morning to […]

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GDC 2011 Recap: Part 2

This is Part 2 of my GDC 2011 recap. If you missed Part 1, you can read it here. Tuesday, March 1, 2011 Tuesday was an all GDC day. We did not have anything scheduled for the IGDA Scholar program. This gave us Scholars time to sit it on some of the summits and tutorials. […]

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GDC 2011 Recap: Part 1

While I wanted to keep everyone up-to-date on a daily basis while I was at GDC, it clearly didn’t happen. GDC is a pretty busy week and it has you going from talk to talk, booth to booth, and party to party. Top that off with being an IGDA Scholar and my week was full, […]

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Awarded an IGDA Scholarship to GDC 2011

Roughly a month ago a few of us FIEAns applied for a scholarship opportunity from the IGDA, the International Game Developers Association. They were offering 25 All-Access passes to GDC 2011 (Game Developers Conference). To apply, you had to be a full-time student, an IGDA member, and you had to fill out an application through […]

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Castle Adventure Posted

As part of the Scripting class for Producers in the first semester, for the final assignment, we had to make a text-based adventure in Python. For my text-based adventure, I created a game called Castle Adventure. In Castle Adventure, you are trapped in the Evil Wizard’s Castle and he is challenging you to a test! […]

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Reflections of a Semester

Wow. Roughly four months have come and gone and semester one is complete. It’s hard to imagine how far we’ve all come. It feels like yesterday that we just started. We’ve been through 5 rounds of RPP, pitched game ideas, and completed dozens of assignments. We’ve also worked crazy hours (last week I think the […]

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Life at FIEA: The Nitty Gritty Details

Looking back at all of the posts I have written so far, I realized that I have mostly touched on just RPP. While certainly RPP does dominate the first semester, I have been neglecting a lot of the other things that take place at FIEA that are just as equally important. First off, we are […]

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