Archive for the Category: ‘FIEA Updates’

Nexus: Status Update Week 11

Heavily prototyping the new power system was the goal for this past week. The producers prototyped a lot of different scenarios to test out the new power system. The goal of all of this prototyping was two-fold. First, we wanted to continue to make sure that the new system was actually fun and playable. From […]

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The 2011 IGDA GDC Scholar Experience

Two months ago, on my way out to dinner, I received a phone call. It was an unrecognized number from California. I thought to myself for a moment and it hit me. It couldn’t be I said to myself. After answering the phone, my assumption had proven true. On the other end of the phone […]

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Outside of Capstone

A little while back I wrote a post about some of the assignments everyone was completing outside of the Capstone games we were making. Since we are getting closer to the end of the second semester, I thought I’d update everyone on some of the other work we are all completing outside of our Capstone […]

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Taking a Step Back from Capstone

Capstone undoubtedly pre-occupies most everyone’s time in the second semester. It is to the point where it is typically all you will hear about when any FIEAn talks about the second and third semesters. While of course Capstone is the foundation of the FIEA experience, there still is a lot of work that goes on […]

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Nexus: Status Update Week 2

After our first status update last week on January 18th, the team convened and assessed where we were, how we were doing, and we outlined the goals for not only the next week, but the next month, up to Vertical Slice. We laid out what it was we wanted to have accomplished by the cut […]

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RPP Round 5 – Polish

It has been almost two months since RPP Round 5. It is crazy how fast time has gone by. At the time, I decided against posting about Round 5 as I felt it was more important to discuss other FIEA topics outside of RPP. However, I have just recently posted a new video on YouTube […]

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Nexus: Introduction

Sadly, it has been over a month since my last post. While I would like to be writing posts at a more frequent pace, it has proved quite challenging. Capstone work began almost immediately and second semester has just begun. I have been caught up in the rush of work and I have finally found […]

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Castle Adventure Posted

As part of the Scripting class for Producers in the first semester, for the final assignment, we had to make a text-based adventure in Python. For my text-based adventure, I created a game called Castle Adventure. In Castle Adventure, you are trapped in the Evil Wizard’s Castle and he is challenging you to a test! […]

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Sprites vs. Spriggans – Gameplay Video

I finally got around to making a gameplay video for Sprites vs. Spriggans, the iOS game developed back in Round 3 of RPP – the emergent gameplay round. I have posted the video to the blog. Please click on the link below to go the game page where you can view the video. Sprites vs. […]

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Reflections of a Semester

Wow. Roughly four months have come and gone and semester one is complete. It’s hard to imagine how far we’ve all come. It feels like yesterday that we just started. We’ve been through 5 rounds of RPP, pitched game ideas, and completed dozens of assignments. We’ve also worked crazy hours (last week I think the […]

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