Archive for the Category: ‘Capstone Games’

Nexus: Status Update Week 11

Heavily prototyping the new power system was the goal for this past week. The producers prototyped a lot of different scenarios to test out the new power system. The goal of all of this prototyping was two-fold. First, we wanted to continue to make sure that the new system was actually fun and playable. From […]

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Nexus: Status Update Week 10

This week we focused mostly on our traversal system as well as some prototyping of our new power mechanic. As a reminder, the new power system involves the player having two shards at their disposal. At the moment, we are using the sticky light globs from before, but soon they will be replaced with shards. […]

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Posted in: Capstone Games | Nexus
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Nexus: Status Update Week 9

Vertical Slice, GDC, Spring Break, a week of classes, and the flu has all come and gone since my last post. A lot has happened in three and half weeks and I am just now getting around to catching up on the blog. After Vertical Slice I headed off to GDC, which was an amazing […]

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GDC 2011 Recap: Part 4

This is Part 4 of my GDC recap. If you missed any of the other parts, you can read them by clicking on the links below. Click here to read Part 1. Click here to read Part 2. Click here to read Part 3. Thursday, March 3, 2011 Thursday was sort of a big day […]

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Nexus – The Beginning Trailer

I just wanted to post a short sample trailer we made for Nexus. We wanted something shorter to show off the game rather than a 9 minute level walkthrough, so we cut up a quick basic trailer. You can view the trailer below.

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Nexus: Vertical Slice

It is difficult to describe the stress that all teams felt this final week as we all pushed towards Vertical Slice. Most teams pulled all-nighter’s several times in a row working to get in as much as possible. We’ve all worked so hard on our games these past six weeks that it’s tough to see […]

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Nexus: Status Update Week 5

Vertical Slice is rapidly approaching (6 days away) and all five teams are working incredibly hard to make sure their game is ready for next Friday. It is an exceptionally stressful time around FIEA. We have been working on our Capstone games for roughly two months, almost three if you count the time a lot […]

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Nexus: Status Update Week 4

This week was less about reworking our first level and was more about new additions. This week we started working on our second and final Vertical Slice level. We are calling this level, for lack of a better name, the Aztec/Nexus area. This area is where the player will obtain the Nexus and acquire the […]

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Nexus: Status Update Week 3

A lot has happened with Nexus these past two weeks. With this post I will be covering just the events of Week 3. However, I have also written a post for Week 4 which you can find here http://www.andrewbertino.com/nexus-status-week4. In Week 3 we found our “soul.” I ended Week 2’s post discussing how we felt […]

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Nexus: Status Update Week 2

After our first status update last week on January 18th, the team convened and assessed where we were, how we were doing, and we outlined the goals for not only the next week, but the next month, up to Vertical Slice. We laid out what it was we wanted to have accomplished by the cut […]

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